Rigid body sleeps

Hi, everyone!

I have a question. When my characters (which is rigid body) collides with enemy (which is rigid body too) and character continue to collides with enemy for some time than enemy stops and don’t react even while I try to change his velocity (simply freezes) until chatater stop collides for some time and than collides again. It looks like rigid body sleeps… Why does it happens?

Any ideas?

You’d need to post some of your scripts so we can see whats happening

Your ideas should be using Debug.Log() for anything including checking if it’s sleeping. This will enable you to eliminate things like sleeping (it’s extremely unlikely).