Hi community! I have a rather complex question I can’t seem to find the answer too.
In short, Is there is a way to make a rigidbody component synchronize root motion? I need the object to respond to collisions and triggers but I don’t need any of the other features that come with using physics such as velocity, gravity, etc.
I have tried attaching a rigid body and capsule collider to the parent and just running rootmotion with gravity off and different combination of constraints like freeze pos/rotation. This works somewhat but it causes jitter in the controller that is completely negating the point of using root motion for its smoothness.
I have also successfully made a system that adds a rigid body and removes it whenever root motion is attempting to push me through a wall. The only real issue now is that I want my controller to respond to triggers but it won’t do that without a rigid body controller. I don’t want to add a rigid body and remove it for every trigger zone I walk towards either because it causes a notable stutter.
Any suggestions on how to possibly get around this issue?