Hi Guys,
I have here a tiny little problem which drives me crazy.
I wanna animate my char using No Root Motion because it makes my life easier.
I use this command to move the char the way he/she is looking at
if (GUI.RepeatButton(new Rect(525, Screen.height - 150, 100, 50), "Forward") ){
transform.position += transform.forward * Time.deltaTime * 5f;
}
My Problem is: When the Box Collider is too small, my character always falls when I move her.
Using the Capsule Collider makes it even worse.
If the box collider is too large I cannot walk through narrow paths.
SO any idea, how to solve this newbie problem?
And no, I cannot turn off the Physics and I dont want to switch to Root Motion.
thank you guys

After few more tries the solution was to check the 'Freeze Rozation X Y Z' in the 'Rigidbody'.
– kk99