hello,
I’m working in a shooter and I need to know how much one rigidbode had penetrad in another onde and the direction…
Some one have any idea??
All the best,
Alexandre
hello,
I’m working in a shooter and I need to know how much one rigidbode had penetrad in another onde and the direction…
Some one have any idea??
All the best,
Alexandre
Look up MonoBehavior.OnCollisionEnter(Collision c) and related methods. The data you’re looking for is all there.
Cheers