So I have been trying to do the the ball with infinite constant motion.
I turned angular drag and drag to zero and made all objects in the scene have a bounciness of 1.
In some situations the ball appears to speed up or slow down. (also it sometimes ends up with an angle that I want to reset it to be more upright so it isn’t just bouncing horizontally off walls for too long). I also want to be able to change the speed up and down depending on certain conditions.
My question is
a) is there a way to see the force on the ball with a single number along the vector it is travelling. rigidbody.velocity only gives me he vector3 of the force.
b) if that force isn’t the number I like how can i adjust it to be the force along that vector I want.