Rigidbodies are micro-jumping after touched by player

When I get the player to touch any object in a scene with a rigidbody is has this micro-jumping effect. It jumps a few pixel off the ground and it never stops doing so. I’ve added a Physics material to my ground to see if it would stop it but that wasn’t a solution. Anyone run into this issue before?

Little clip of it

Fixed this. I was using a model to create the ground and since I replaced it with a cube, it has gotten rid of the issue.