Accually i told everything in title. If i give force =400f and shoot cube (Instantiate and addforce) the cube just fly through (like 95% times) other cubes. If i reduce force to 50f its colide 100% times
Rigidbody CopyCube = Instantiate(cube, SpawnPoint.transform.position, Quaternion.identity);
CopyCube.AddForce(fpscam.transform.forward * force, ForceMode.Impulse);
its included in FixedUpdate()