Rigidbodies fly through instead of colide because of too much force

Accually i told everything in title. If i give force =400f and shoot cube (Instantiate and addforce) the cube just fly through (like 95% times) other cubes. If i reduce force to 50f its colide 100% times

        Rigidbody CopyCube = Instantiate(cube, SpawnPoint.transform.position, Quaternion.identity);
        CopyCube.AddForce(fpscam.transform.forward * force, ForceMode.Impulse);

its included in FixedUpdate()

Change collision detection to Dynamic on your rigidbody

Rigidbody CopyCube = Instantiate(cube, SpawnPoint.transform.position, Quaternion.identity);
CopyCube.collisionDetectionMode = CollisionDetectionMode.ContinuousDynamic;
CopyCube.AddForce(fpscam.transform.forward * force, ForceMode.Impulse);

Works great thanks