Hey everyone,
I have a serious problem with rigidbodies in my scene being affected by random forces in random directions at random times. (In Unity 3.1)
I have two sphere collider rigidbodies driving around on a large box collider with gravity enabled. There are Mesh Colliders around them that force them into a racing track. While I’m racing the cars along, they randomly get thrown backwards and sideways without having hit any other colliders.
I’m pretty sure it has nothing to do with hidden colliders or an AddForce bug in my code. I’ve seen a couple other posts on the forums about random Physics forces in Unity 3+ but there’s no answer from the developers about this.
I know this is all very vague but if you have any idea what could be causing this, I’ll gladly take the suggestions.
Thanks!