Rigidbodies looks jerking on high speed.

Hello, my game is about racing the traffic . The issue is whenever i go high speed traffic cars looks like jerking while passing away and they look smooth if i get slow. Player car is smooth at both high and low speeds. I am using addForce for moving traffic cars. I cannot understand weather the problem is with camera or traffic objects rigidbody or anything else. Please help

Additionally to the answer of @kornstar83 you may check the interpolation field on your rigidbody and set it to interpolate. I had that issue too with none for interpolation mode.

Check to make sure your physics calculations for the traffic cars are being done in a FixedUpdate, doing physics calculations in Update can cause that issue