Rigidbodies set to continuous ho through each other

Hi. I’m making an air hockey game , and the ball and both handles are set to continuous. And the result is that the ball never goes through the walls, buy it sometimes, when fast enough, goes through the handles!

What can I do to fix this issue? Is it still not solved ? Because I googled and found no obvious answers to this problem. Thanks in advance

Try all the continuous collision detection methods.

Continuous Continuous collision detection is on for colliding with static mesh geometry.
ContinuousDynamic Continuous collision detection is on for colliding with static and dynamic geometry.
ContinuousSpeculative Speculative continuous collision detection is on for static and dynamic geometries

I think “ContinuousSpeculative” works pretty well with angular motion, i’m not sure.