Hi there!
New to Unity. I have been working on a simple “coin pusher” type game to get the feel of everything.
It’s working pretty well, but sometimes the coins land in such a way that the “pusher” just goes right through them, until they get “bumped” by another coin and the physics objects get tweaked just enough that it starts working again.
I’m not sure how to fix this!
You can see a stuck coin in this video:
http://stevenf.com/gfx/unity/coin-pusher.mp4
And here’s how the scene is laid out:
http://stevenf.com/gfx/unity/coin-pusher.png
The pusher block and the surrounding structure have box colliders that are the same size as their volumes.
The coins are flat cylinders with mesh colliders, and have rigidbodies. They spawn with a random rotation and slightly randomized placement.
Thanks for any advice!
