When my character is stationary and jumps it’s all ok. The vertical velocity decreases up to the peak and then increases on the way down. But when I make him move and jump the vertical velocity on the way down is linear.
This is how Im adding the force when the character is jumping
float force = 500; rb.AddForce(new Vector2(1, 0) * force);
I thought maybe the addForce 0 is constantly resetting the vertical velocity so tried small values instead of 0 and I have tried using transform.right instead of creating a new Vector each time.
Im not sure what is causing it and would like some help please,