Hey! I started using the Rigidbody2D “AutoMass” feature. It works well however when I print out the current mass or try to reference it, its value is set to several decimal points. In the attached image you can see that the Rigidbody’s Automass is set to 8.92, but when printed out it comes out as 0.0892.
The object still seems to behave as if the mass is 8.92, but I just want to make sure there isn’t something going on that will cause issues later on.
Additionally, I’m not doing anything to the mass value besides calling this;
float mass = rb.mass;
print("My AutoMass " + mass);
Does anyone know what’s going on here? Is this just how unity reads mass values? Is there something more nefarious going on?