How do i apply rigidbody force on the local Z axis?
I’m pretty sure that this is what most (noobs) searching on this subject are looking for.
AddRelativeForce.
Yes…sometimes it is THAT simple.
Don’t worry…it has racked the brains of most of us non “natural” coders.
rigidbody.AddRelativeForce (Vector3.forward * 10);
You get the local z axis, with transform.forward
:
Vector3 v3Force = strength*transform.forward
rigidbody.AddForce(v3Force);