Hi, for the sake of everyone being able to help me troubleshoot use the carprefab in the standard asset. The problem I have also applies to this carprefab.
So my problem is that when I apply force to my car in FixedUpdate the car won’t move unless in playmode I lift the car up a bit past the height my suspension cushions the blow and when I drop it the car will move but not before.
A quick and dirty solution would be to just spawn my cars from a slight height increase but thats an ugly solution. I’d like to understand why the car will only move when I lift the car up in playmode or editor past the suspension limit. (With this I mean I can lift the car up a bit but the wheels stay on the terrain but when I lift it past the suspension limit the wheels will lift up as well and when I drop it from that point the car will move).
Strange thing is is when I apply the same function to a cube and the cube is directly touching the floor the cube does move instantly and I don’t need to drop it from a height.
Any help would be greatly appreciated because I can’t continue working untill I figured out this problem.