In unity 4.6 I was able to fire rapidly spinning projectiles by using AddRelativeTorque, and turning up the Max Angular Velocity value in the PhysicsManager.
After importing the project to 5.0 It seems that adjusting the Max Angular Velocity property in the PhysicsManager no longer does anything. The objects spin slowly no matter what values I send to AddRelativeTorque and Max Angular Velocity. Even with both values at 1000000 the projectile spins no faster than if they were both set to 1.
Any insight would be greatly appreciated. The script is attached below if anyone wants to take a look.
1825526–116957–ThrowController.cs (2.06 KB)