Hi ![]()
In my current project, I’m adding torque to an object to make it spin. For some reason, there’s a pretty big difference in speed between an Android build of the code and an iOS build. The object spins much faster on iOS. I’m using the latest patch: Unity 5.2.1p4 and I’ve tried to add torque in both Update and FixedUpdate, but results are the same.
Has anyone else noticed this behaviour?