Rigidbody and Animator

Hi guys,
I’ve a little problem i can’t fix, which is:
i made a gameObject with animation then i added rigidbody to component to that gameObject
and i applied force to that rigidbody, i’ve rotation problem, it’s doesn’t rotate by the force
i tried to check the “Apply Root Motion” but it’s deosn’t move it’s rotate only or maybe it’s laggy ? idk
But can u help me plz !

Help me plz

If you use just AddForce instead of AddForceAtPosition start of your force vector will be inside your rigidbody and it will have no reason to rotate.
So, you should use AddForceAtPosition or just transform rotation.

I’m using AddRelativeForce tho