Hi All,
I have small question.
Say I have a game object that holds underneath him other object i.e. it has many children. Now when I add RigidBody componenet does it mean that all the children are rigif bodies too?
Thank u in advance
Hi All,
I have small question.
Say I have a game object that holds underneath him other object i.e. it has many children. Now when I add RigidBody componenet does it mean that all the children are rigif bodies too?
Thank u in advance
A Rigidbody will attach to itself all the Colliders in its tree, down to, but excluding, nested Rigidbodies. Those Colliders will each have the Rigidbody as their attachedRigidbody
, and they will together form the physical shape of the Rigidbody for the purpose of collisions, angular momentum, centre of mass, etc. The nested children will not however have anything set for their rigidbody
member variable.
Yes, it does.