Hi all,
I’m trying to do something I thought was simple (always the way isn’t it)
Basically I have an object I wish to ‘connect’ too i.e. push drag another object around (imagine a person grabbing a crate and sliding it around the floor in front of them).
My player is a character controller and the crate is a kinematic body.
To some extent I can get this working when they collide. But of course as the crate is kinematic the player can now push the crate through walls; which I don’t want.
I guess I am asking what the correct approach is here. Should I make the crate be non kinematic so it obeys physics and then connect with a joint to the player? (can a character controller also have a rigid body?, is that not a direct conflict??).
Any suggestions on the method would be appreciated.
I realize I want some physics sometime but not all physics all the time
thanks