I have a 3dsmax model of house with two separate objects in it. Wall and Roof. I’ve placed Box Collider around this model and switch it to trigger mode. In my character I have capsula collider and rigidbody to handle complex collisions. In character controller script I have OnTriggerEnter and OnTriggerExit event hendlers to be able to hide Roof object in OnTriggerEnter and show in OnTriggerExit functions and this functionality works greate, but character physicaly collides with Tregger and don’t allow me to enter the house. How can I fix this problem? Thanx
So, if your code specifically uses addfoce, or velocity change, then you are specifically using a physics based character model. This means that if you cannot go into what you think is a trigger… it is not a trigger. or, you have another object there that has a collider that it is hitting.
I use rigidbody only for gravity and don’t use addfoce, or velocity change. Exist only 3dmax model with Box Collider in Trigger mode attached. What can cause the problem?