Hello,
I am trying to implement a rigid body ball in a multiplayer game.
The players can push it around the scene and cause it to roll around.
Currently the server (player) can push the ball around and it updates the current location to the clients.
However the client cannot push it without causing lag and not acting correctly.
As I understand it I need to implement a method of recording the clients player force on the ball and apply that to the server ball which will in turn update the location on the clients.
I am new to unity networking and I am using unet.
Does anyone know of any resources that show an example of this type of behavior?
Thanks