Is there any way of using a rigidbody based movement script on a roomscale xr rig? I wanted to modify dani’s grapple gun script for use in vr but it needs rigidbody movement to work and to my knowledge, the continous move provider is solely character controller based… Any ideas?
Yeah if you make the XR Rig a child of a rigidbody(say a cube that follows the grapple gun) the XR Rig should move with the cube when physics are applied to it.
Hmmm, That is actually a really good idea, I’ll try it!
Yes! it worked perfectly! thanks for the help!
Great! I’m glad you got it to work.
yeah it works pretty well, is there any way to make the grab interactable constantly grabbed so i don’t have to hold the grip button?
I recommend to learn how the interactable events work with the XR Grab Interactables. Example: on select and on on exited can be overridden to not exit until the grab is triggered again.
So continue reading up the XRTK documentation and try to find as much as you can on how to enable and disable(override) trigger events.
Research and testing is a healthy process, good luck.