Hello everyone, this is probably the first time I ask a question here since I couldn’t find any solution to this.
As you can see in the image below I am instantiating terrain prefabs that have box colliders attached to them, and they meet perfectly without any gap.
Using a rigidbody with a capsule collider for the character and applying constant rigidbody velocity on Z ←
My problem is, whenever my character runs over the spot where the ground colliders meet, the character hops a bit in the air, it’s not a large hop, something like .1 on the vertical axis, but still noticeable.
Is there any way to find a solution for this issue?