Hi,
I have a problem.
So Im making a character controller that uses a rigidbody.
First it would slide down slopes, that was easy to fix using a physics material with high friction. But that also causes the character to get stuck pretty easily on the non-slopey parts of the level.
So, I could lower the friction when the char is moving, but then it will slide down slopes when its moving and otherwise stand still on them.
I guess what I actually want is the character to ignore slopes until lets say 40° and otherwise slide down, perhaps even at a constant speed (with a sliding animation).
So what should I do instead?
Thx