Hi,
I’m a little new…ish to unity so bear with me. Simply put, when my character has a rigidbody attached, he falls through the floor. It is a custom mesh built in blender, with a collision mesh attached. I am using the following code as my my character controller:
if (Input.GetKey(“w”))
{
transform.position.z = transform.position.z + 1;
}
The other axis of motion are basically coded the same. Any ideas what I’m doing wrong?
Thanks a bunch
FYI: I’m not quite sure if this belongs in the scripting section, but I didn’t know where else to put it.