Hey guys! Doing pretty well so far on my game, have interpolation working correctly so it’s finally “lag-free” so to speak, I’ve got a slight problem now though, I wish to start adding more objects to my map like walls and of course I need to make it so that these walls cannot be passed through so the simple solution would be to give the walls a rigidbody component and then do the same with my player object but when I do this the projectiles that my player fires end up destroying my player, even though I’m using:
Physics.IgnoreCollision(clone.collider, transform.root.collider);
I’ve no idea why this is happening as I’m pretty new to unity, could anyone shed any light?