Rigidbody collides between horizontally vertex-aligned colliders

Hello, wondering if anyone have resolved this issue:
I have a rigidbody with a box collider which I apply a force to move horizontally.
Everything works as intended, unless at some points or speed my box collider seems to collide with the points in which my floor chunks are touching each other, while they are perfectly vertex-aligned.
I don’t want to use a single chunk as this will result in me losing different physics materials on the floor (for sound etc.)
Is there maybe a best practice when working with stuff like this?

What colider uses the ground? It seams it is a mesh collider. Please put some screenshots of the Inspector of the rigidbody and the ground. Btw try setting the rigidbody colision detection to continous.

Thanks. No it was a box collider. Resolved with a Mesh collider having smooth edges :slight_smile: