Hi everybody. I am using iTween right now to animate my player from whatever its current position is to another gameobject that you click on. That all works fine, I use raycasting to see if i click on a tagged gameObj and got it sticking to the collider, i disable isKinemtic to keep it from falling, and parent it so it will follow that gameobject until I click to detach it. My question is when I DO start the iTween to move the player it ignores all collision until it completes, passing through all gameobjects it shouldn’t, how can i get it to stop when it hits a collider?
Also, I would like any suggestions on getting it to iTween toward a moving (using iTween) gameobject to stick to it.