I USED rigidbody.addforce method
using UnityEngine;
using System.Collections;
public class test : MonoBehaviour {
void OnCollisionEnter(Collision other)
{
rigidbody.AddForce(0, 10, 0);
}
}
but im not getting curve like object falling.it travels like angular force
but now i want to make the object move like a curve after collision.pls help me to do this.i have
attached image for reference.

