I’m creating a 2d platformer and I want to interact with the world in a very contextual way, In order to gain context on where the player is I want to be able to detect collision with specific sides of my platforms.
I basically want to know the best practice method of detecting collision with specific sides of an object.
I am NOT using a CharacterController so the CollisionFlags does not apply, I’m basically wanting to recreate the collision flags with my Rigidbody character