rigidbody.disable is gone? since when?

hi

i want to disable rb and enable them when i need it to.

sleep or col detection off wont help since the cost remain the same for my game, but removing the rb helps, so i really want to disable rb and enable when needed for my particular situation

how can i go about this, guys?

Why would unity remove the enabling/disabling of rb in the 1st place?

Yeah, Unity removed this a while ago.
The closest you can get is making it Kinematic and disabling collisions. The processing cost should be much lower for a Kinematic with no collisions.

Or, you could always add a child object and move any colliders and rigidbodys over, then when you want to disable the rigidbody you could just disable the child object.

I presume you’re talking about the 3D rigid-body? I’m not sure why that was removed.

As a note for others, with the Rigidbody2D you can use: Unity - Scripting API: Rigidbody2D.simulated

thx man, that is exactly what i did to go around it

really wanna know “disable gameobj” and “disable just the RB”, which one is cheaper, now i hav no way of knowing that

I’m guessing that the problem was that when you disabled a Rigidbody component, what should be done with all the attached colliders? Colliders only attach to a Rigidbody that is active on the same GameObject are on a parent GameObject. Disabling the Rigidbody would mean they’d not attach to it and therefore they’d be static which isn’t probably what you’d want.

Disabling a GameObject is more expensive than disabling a single component but it all depends on what components are on the GameObject and its children.

When I implemented the 2D physics stuff, for this reason, I did not allow the Rigidbody2D to be disabled as the required behaviour wasn’t very clear and different users would want different things. This is why I added the option I mentioned above which has a well defined behaviour, only affects the Rigidbody, joints and colliders and is very fast.

now i wish we have that on the 3D one la, sounds way cheaper and specific, meaning dont have to guess how much it would cost:)