Rigidbody Drag

Anyone know the formula for Rigidbody.drag? All I know if 0 means no resistance and infinity means 100% resistance. I also know mass factors into the formula. I googled the drag formula, but the search results I get factor in things like Area and Density of the resisting fluid.
It’d be great to know what the numbers I’m putting into it do other than a “guess and check” approach.

Not sure, but mass doesn’t factor into it at all.

–Eric

I think the drag is equivalent to the drag coefficient, fluid density and an estimate of the cross-sectional area multiplied together (ie, the non-velocity values in the drag equation). As such, it’s a fairly arbitrary value and there probably isn’t any better way to set it than tweaking to see what looks good in the game.