I have a sphere as my player and I made a script for movement on Z and X axis with rigidbody using velocity. But my sphere is falling very slow, I tried putting gravity to -1000 but its still really slow. I added a cube with just rigidbody no script and it fell fast.
Movement Script!
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Movement : MonoBehaviour
{
private Rigidbody rb;
public float moveSpeed;
public float gravity;
void Start()
{
rb = GetComponent<Rigidbody>();
}
void FixedUpdate()
{
float horizontal = Input.GetAxisRaw("Horizontal");
float vertical = Input.GetAxisRaw("Vertical");
Vector3 movement = new Vector3(horizontal, 0.0f, vertical);
rb.velocity = movement.normalized * moveSpeed * Time.deltaTime;
}
}