Yes this question has been seen a lot. But the posts related to this doesn’t help.
I’m using a Rigidbody on an imported Blender “project” (I don’t know the lingo here). It’s in a weird shape:
The tank is made of several components that are joined together in a single Tank
empty gameobject, thus the RigidBody
and Mesh Collider
are used for the GameObject rather than every individual piece of the tank. Even if I apply a RigidBody
and Mesh Collider
to the body exclusively, the problem prevails. This is its properties:
So clearly, the tank is falling through the fall, which has a mesh collider with Convex
ticked in and is a plane mesh. Since Is Trigger
is off and Convex
is on for both colliders, why does the tank fall through? Other Rigidbodies present with Gravity
on do not fall through (one of them is a cube with a Mesh Collider with Convex
ticked in, Is Trigger
off).