Rigidbody flies upwards

I have a rigidbody above a plane, they both have colliders and both colliders work. For some reason my rigidbody starts to climb upwards. I tried it with another rigidbody and it does the same thing.

nope you just need to set the gravity scale in rigidbody component to 1 that means 9.81 in real.and if you have any animator component attched to the game object just uncheck apply root motion