Rigidbody force and rotation does not set to 0

I have a rigid body object (2d) and a point affector area. Initially the rigidbody drags fine with touch as youll see in the code. But after It enters the affector and I drag it out, there is some residual velocity and rotation even when it is out of the affector. How to fix this?76193-untitled.png

Rigidbody2D

Click freeze rotation Z