rigidbody.freezerotation DOESNT FREAKING WORK

Any alternatives?, its more like making the object rotate through butter or glue, extremely super slow, but still moves, I’m trying to make a hovercar that hovers in place until I enable it, but the damn thing keeps rotating on its side.

rb.MoveRotation(Quaternion.identity); in fixed update
Then if that works as planned change Quaternion to Quaternion.Euler(0, yaw, 0)

Personally I don’t understand why you need it - if your hovercraft spring forces are good, it should be self-righting.

@hippocoder Thx man, I’ve posted this question twice on Answers already and didn’t get an answer. My hovercraft works simply by adding an upward force when a ray caster hits the ground at x feet away. I need it because even if its completely still (even with freezerotation) the car tilts on its side so it was pissing me off.