I’ve set it up to where the player who has a rigidbody will not glitch through the wall, but it still glitches when it hits the wall.
Player
Please help.
I’ve set it up to where the player who has a rigidbody will not glitch through the wall, but it still glitches when it hits the wall.
Player
Please help.
Use MeshColliders for walls if you need to detect fast movement collisions.