I have been wrestling with the problem for over a month and have not been able to find the answer. The player can walk through the terrain where I’ve stamped it straight up. The terrain has no other colliders than the Terrain Collider and it does not have a rigidbody. The player’s box collider surrounds the player completely and then some. I have tried every method of collision detection.
Check that the player collider is not a trigger. For whatever reason, IsTrigger=true colliders do not prevent a rigid body from connecting. I expect the trigger colliders are used in addition to a normal collider for other reasons.
I’m encountering a similar issue. In my case, I have two separate scenes created quite a bit of time apart - the player character interacts properly with the terrain in the first scene, but not in the second. I’m wondering what I missed in crea
ting the terrain for the second scene that’s causing this bug.