Rigidbody gravity not working

Hey guys,

one problem after another. So: I have a prefab called Sand with a rigid body. Everything is default and just gravity is checked. I generate a terrain and instantiate dirt and stone prefabs and so on. Then I want to try a sand block but it’s falling through all other blocks.

Do you know what’s wrong?

Kindest Regards,
Matt

You probably forgot to put colliders on the things you wanted to collide. Rigidbodies only simulate collisions when there’s actually two or more colliders to collide with one another.

If you are using mesh collider, you must tick convex. Here’s info about it.