Rigidbody Gravity Too Slow

Rigidbody controller feels like it’s on the moon. The gravity is just too slow. I looked up other conversations and they just saw lower the drag to 0, but the drag property’s default is already 0. Am I looking in the wrong spot? I have also tried increasing the gravity but that just makes the controller go VERY slow across the ground and is still very slow falling. Please help, thanks in advanced.

How do I change the scale of my game in the editor?

Please always try to treat 1 unity unit as 1 meter in real life. This avoids messing around with rigidbody gravity, since the system is quite well setup overall :slight_smile:

To change all gravity on all objects (rigidbodies):

Physics.gravity = Vector3(0, -1.0, 0); // The -1.0 value is the actual gravity. Note that this changes the grav for the entire physics system, not just the object holding the compinent this code is in…

Check Kinematics in Rigidbody, and Apply Root Motion in Animator. If those two are checked, and you have animation with root motion, they will “freeze” your character and disable the gravity work (and also making apply force working weird).

Probably the mass of the object would be less according to the scale factor of your scene. Increase the mass of the object. However after certain point, after increasing the mass, the effect decreases. You won’t see a substantial effect. After that force comes into the picture.