Hi
I was experimenting with (in order to learn about) rigidbody and got stuck straight away. What I want to do is make an object that has a centre of gravity, then apply one or two forces to the object in a specific location within the objects coordinate space, and see the result. A real world example could be a hovercraft, where the thrust is located at the rear and which can be vectored.
All I need is some tips, pointers to tutorials etc to get going.
I tried adding an “engine” as a rigidbody with a fixed joint, then applying a force to it. However it did not work.
Thanks
/Jason