Rigidbody Ignoring Colliders?

I recently modeled a chain in Blender which I have given each individual chain it’s own Rigidbody and Mesh Collider in hopes that they will stay connected and move together in a free flowing fashion. However, the problem I am having is that each piece of the chain does not react to any collider, including a box I was using for the floor. I have tried messing with all of the settings on the rigidbody component and have come up with nothing. I always seem to have issues with any model I import from Blender.

Mesh colliders don’t interact with other mesh colliders. Unity - Manual: Mesh collider component reference Generally you shouldn’t use mesh colliders for moving objects anyway.

–Eric

Well doesn’t that just suck. If they were below 255 Polygons I would be able to set them to convex which will allow that. However, the box was using a Box Collider, the Mesh Colliders still would not collide with it