I’ve got a bit of a weird issue in which the player controlled rigidbody is entering but not falling through steep slopes on standard Unity terrain. I am using a capsule collider and I am using RigidBody.MovePosition() where Physics code belongs in FixedUpdate().
Edit: I am using Unity 5.2.1p1 Personal Edition.
The entire model and collider will actually disappear inside of the slope, but it hits an invisible wall where it can’t go any further and then I can walk right back out of it.
Thanks for your time and any advice that you can offer.