Hello Everyone,
I have one issue in my game.
I am having zombie gameobject with rigidbody but when they come in contact , at that time they force each other.
Zombie game object having box collider and rigidbody component.
Take a look at my scene :
Here they does not move ahead if they comes in contact with rigidbody and forces eachother in opposite direction.
They are having same Mass = 1.2
When zombie collides with fence i am setting Rigidbody constraints to "Freeze All "
So what should i do?
If you guys dnt understand my question then feel free to ask me.
Thanks.