I’m trying to make a gameobject react to physics on a mouse click. I have my visible mesh with 4 box colliders as children.
I am able to get the mesh to change colour as I hover the mouse over it, but when I tell it to make ‘rigidbody.isKinematic = false’ on click the checkbox becomes unchecked (false) in the inspector but the mesh does not move at all or react to physics.
I suspect this is because the mouse click is registered on the box colliders(children), not the visible mesh (parent to colliders). Do I need to send the message back to the parent somehow?? (The script is attached to the parent object)
Any help would be appreciated