Hi,
I’m making a small game for me and my friends but I have an issue when the network manager spawn the player.
The player has a rigidbody based controller.
And when he spawns, some unknow rotation forces apply on the player and I don’t know where they are comming from.
I checked every scripts where I apply forces and rotation but nothing solve my problem.
For the movement I use ‘rigidbody.AddForce’ and for the rotation I use ‘transform.Rotate’.
I tried to replace ‘transform.Rotate’ by ‘rigidbody.MoveRotation’ but I have the same issue.
Can someone help me ?
Thanks