Rigidbody lag in Photon Cloud Networking.

I have the player set up as a rigidbody which is moved by using forces.
But in PUN I see that there is a significant amount of lag in the rigidbody movement.

Can anyone help?

I don’t know if you are actually still interested in a solution or even using unity, but in case you are or other people find this question:

You need to add the Rigidbody to the Observed Components in your Photon View Component on your player. Hope this helps you / others.