Rigidbody magnitude

I've currently got a script that writes rigidbody.velocity.magnitude of an object to a GUI Text. But the speed it prints seems Very unreallistic, like my standard speed ( a constant relative force of 600) comes out as 20 in speed. What do i do to make the speed how it should be?

Well, if your results are constantly `1/30` of the force you want to see, you could multiply your result by `30` before printing it. If it's constantly changing, then I can't help you.

Hard to know what "it should be", but presumably the velocity is in meters/second, so it may seem less than expected, e.g. 20 m/s = 72 kph = 44 mph.

If rigidbody.velocity.magnitude is giving you a result of 20, then that's what it is, you don't do anything. Force isn't speed, it's just force...e.g., using a force of 600 with an object that has a mass of 1 will give you completely different results compared to an object that has a mass of 1000.